One of the more painful parts of working on DS3 was the hundreds of in-game cut scenes I had to paint. For whatever reason, budget wise or just to make us concept artists suffer, they decided to go with painted animatics. I think the reason was the latter...haha I kid. Anyways, here are some highlights from the bunch. Front end storyboarding done by me, then Charles Lee took first pass, then I did the last pass. Lots and lots of fast paintings to finish on time. You can watch the in-game video at the end.